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Capcom uses wide-screen monitors for development

What I learned from some pics Capcom released of MT Framework

 

Perhaps you, the informed reader, can take something more insightful from these shots which Capcom shared as part of a press release boasting about the MT Framework's CEDEC Award.

[end_preview /]

And here's one more.

My database sucks at the moment, so I'm going to have to hot link to super large versions:

  • [a href=http://www.andriasang.com/galleries/2008/09/11/mt_framework/2132365943_full.jpg]Super-sized version of first pic[/a]
  • [a href=http://www.andriasang.com/galleries/2008/09/11/mt_framework/2132365944_full.jpg]Super-sized version of second pic[/a]

That's apparently what the MT Framework looks like.

Personally, I find it amazing that they're using something that looks like Adobe Premier to make something as brilliant as Resident Evil 5.

Unlike the CESA, Capcom was good enough to provide a formal translation its press release. You can read it [a href=http://ir.capcom.co.jp/english/news/html/e080911.html]here[/a], but the release says that the CEDEC award, given in the Programming and Development Environment Category, went to the MT Framework because of the "Establishment of the 'game framework' concept and work to promote the use of this technique by others."

If I were CEDEC, I would've just listed Resident Evil 5 as the reason. I still can't believe a multiplatform title looks that good.

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