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Toro Station Marathon: Part 13

The main event: Fumito Ueda meets Toro and Kuro in Roppongi.


Toro and Kuro part Tokyo Tower, arriving in Roppongi with Kuro looking completely wasted. Toro, still full of energy, blames Kuro's having gotten drunk in both Nakano and Shimbashi

Toro gets to the main crossing area and finds that Kuro is no longer with him.

He backtracks to find Kuro, then leads him to the crossing area where they find:


[end_preview /]

Ueda: Toro, Kuro. Congratulations on the two year anniversary

Kuro: Thank you, thank you. We owe it all to you.

Toro (happy): Mr. Ueda also joined in!

The navigator shows Uedo's profile, detailing his start at Warp on Enemy Zero, then his having joined SCE in 1997 and worked on ICO and Shadow.

The navigator notes that it's been three years since Shadow, and interest is high in Ueda's next project.

Ueda: About being a guest, what am I supposed to do?

Kuro: Obviously, since you took the time to appear,

Toro: We want to you tell us a lot of stuff.

Ueda: Okay. Ask anything.

First up, Kuro asks what Ueda starts with when making a game. That's not set in stone, explains Ueda. However, for games that he's worked on until now, it may be the production of an image video. This, Ueda explains to Toro, is a video that shows a final image of the game -- something like, "It will be a game like this!"

Even before that video, making the image boards, artwork, and 3D models for the image video are actually the very first step, Ueda adds.

Kuro says that it's nice to be able to draw, prompting Ueda to share how for ICO and Shadow of the Colossus, he mixed a variety of motifs in order to not look too much like any particular country. Toro comments that the games look like they take place in a mysterious world that may or may not exist.

Ueda also notes that he consciously tries to not look like other games. The ideal is being the one and only.

Toro then asks, if we were to appear in your games, what would we be like? He adds that he'd like to be a human character. Kuro scolds him about making difficult requests.

Ueda says it might fit to have them appear as silent, real-type cats. But with that, they would become normal cats, he adds, shocking Toro. Ueda says he'll have to give it more thought.

Kuro asks Ueda to share the meaning of the name ICO. The name for Shadow of the Colossus (who's Japanese name can be literally taken to mean "wanderer and colossus"), Kuro says, is easy to understand.

"ICO's title comes from ICON," explains Ueda.

Ueda then says that he'll share a secret about Wanda's development. It's from the time of the project's start. The game was planned as being an online title, he says.

Toro suggests, "Everyone fighting the giants?"

In the end, explains Ueda, considering the network environment and the specialties of the teams, the game became became offline only.

Finally, Toro and Kuro ask Ueda to tell about his upcoming project.

Ueda says only says the following: "My next project is in production," "Of course it's a PlayStation 3 game," and, teasingly, "Perhaps we'll be able to announce it very soon."

Once again, the Toro and Kuro ask for a present, and Ueda gives them this:

It's Toro and Kuro as the characters from ICO escaping from a cat colossus. Brilliant!

I'm not sure about the significance of putting Ueda in Roppongi, a place that I associate with big banking and big partying. The location of the next guest, however, seems perfect. Toro and Kuro will be making a short trip up to Aoyama cemetery where the Shibito (zomies) from Siren await.

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