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Tatsunoko VS Capcom: The Pamphlet

In case you need a refresher course ahead of release.

 

Capcom has been pimping the Wii version of Tatsunoko VS Capcom leading up to the game's release this Thursday. You've probably already seen the colorful print ad in an earlier story here:

And you've probably already seen the commercial on YouTube:

Here's one more bit of advertising: a retail pamphlet.

[end_preview /]

Let's go page by page:

That's the front and back of the pamphlet. No, the image used for the pamphlet is not the game's box art, surprisingly.

On the back, there's a time line showing when each product appeared. There's definitely somewhat of a generational gap between the two sides of the game, except for Tatsunko Pro's Karas, which is newer than most of the Capcom titles.

Also on the back is a little blurb about an upcoming cross campaign between the arcade version (still unreleased) and the Wii version. The campaign will be held on the web. Input a password that you receive when playing the game and you could win special presents.

On the opening pages, a look at Ken the Eagle and Ryu. Isn't it neat how the main guy from the Tatsunoko side of the game is named "Ken"?

This character chart shows pretty much everyone else.

On the left side, we have the Tatsunoko side. From left to right, top to bottom: Casshern, Yatterman-1, Tekkaman, Polymar, Doronjo, Gold Lightan, Karas and Jun the Swan.

On the right side is team Capcom, with: Chun-Li, Morrigan, Alex, Batsu, Soki, Rock Volnutt, Roll, and PTX-40A.

Not shown are Viewitiful Joe and Saki Omokane from the Capcom side and Ippatsuman, and Hakushon Daimao from the Tatsunoko side. These are all new additions for the Wii version, and I presume Capcom is trying to keep them somewhat of a secret from the masses (although they've all been previously announced and are shown in the artwork).

These last two pages are all about the gameplay.

The left page details the hyper combo system and also provides a bit of background on basic Versus systems like Variable Attack and Variable Air Raid. Also shown is the optional "simple" control scheme which allows you to perform chain combos by repeatedly pressing one button (presumably A) and also perform supers with a single button press.

The right page offers up looks at the new mini games for the Wii version. In case you haven't been keeping up, the Wii version features a mini game for each character, all playable in four player multiplayer. These appear to range from the potentially awesome (PTX-40A's is an overhead shooter) to the probably sucky (Viewitiful Joe's game isn't a platformer, but a game where you attempt to take pictures of Joe).

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