Street Fighter honored in this week's Famitsu
A look back at the series, details on SFIV's download content, and a sweet print ad.
The latest issue of Famitsu has a lengthy look at Street Fighter IV, and the Street Fighter series as a whole. Let's looking!
Part of the SFIV stuff was shared with the Japanese online media. Here's the full word on Championship Mode and secrets.
Outside of this, the magazine also shared details on SFIV's download content. Download content for the game consists of a series of costume packs. These will be priced at 400 yen or 320 MS Points. Here's the full list:
Release: February 12
Includes: Zangief, E. Honda, Rufus, Abel, El Fuerte
Release: February 19
Includes: Chun Li, C. Viper, Sakura, Rose, Cammy
Released: February 26
Includes: Ryu, Ken, Akuma, Gouken, Dan
Release: March 5
Includes: Vega, Sagat, Balrog, Bison, Seth
Release: March 12
Includes: Guile, Blanka, Dhalsim, Gen, Fei Long
These will all be followed by an All-in-one pack on April 30. Priced at 1,200 yen or 1,000 MS Points, this bundle will include the entire set of costumes.
The Street Fighter series as a whole is also featured this week through a nice little recap of the series' 22 year history, touching on all titles, including the original Street Fighter.
Here are just a couple of bits of trivia from the feature. I'm not sure what's new or not.
- Did you know that there were two versions of the arcade Street Fighter? One featured pressure sensitive buttons while one featured the current Street Fighter series six button layout. The PC Engine conversion of the arcade game, Fighting Street, had you press the buttons for greater length to get different moves (it totally sucked too -- although the music was rad).
- Final Fight's name during its development was Street Fighter '89. Yes, the arcade version was released in 1989.
- If you go to a Japanese arcade, you'll no doubt notice that fighting games are set up to have competing units with their backs to one-another so the two players can't see each other. When SFII first came out, this wasn't the case. Arcade operators began to take this approach as a method of pushing competitive play.
The magazine also got some commentary from SFIV producer Yoshinori Ono on the series. Ono said that the game that he recalls most for the series is Street Fighter II Dash (Championship Edition). He wasn't a Capcom employee at the time of that update's release, but he says Dash was the time that competitive play was at its most intense. "Even when making SFIV, I kept Street Fighter II Dash in mind."
When Ono says competitive play was at it's most intense, I'm not 100% sure if he's talking about the general state of things or just about himself. It appears to be the former, though, as he also recalls that Dash lead to the start of tournaments at Game Centers and helped to change the game center image from dark to bright.
Asked to describe the Street Fighter series in a word, he says "Communication Tool."
Finally, here's a sweet little print ad for the game that was included as the magazine's opening ad. Be sure and also check out this Xbox 360-branded commercial.
The text to the left says "Has someone stronger than me come out?"