Sega Addresses X360 Virtual-On Twin Sticks
Dream peripheral may be on the way, but Sega warns about high cost.
Wondering what's going on in Twin Sticks land for the Xbox 360 version of Virtual On Oratorio Tangram (or VOOT, as those in the know call it)? As promised last week, Sega has updated the game's official BLOG with a progress report on the state of the much wanted peripheral.
At first glance, it seems that there's not much to report. Currently, Sega is looking into various areas associated with such a devices, including the technicalities of key assign data and selection of components. It's working with outside manufacturers to determine cost and time requirements.
Here's where things get interesting. The blog says that Sega hasn't reached the point where it can offer a clear price or availability time frame for the product. It is, however, working with the various parties to get the information out as quickly as possible. The blog also admits that, based off current estimates, the price for the device will probably be "extremely high," and that it probably won't arrive until after the availability of the game.
The wording of the post suggests that Sega isn't merely looking into a possible release for the Twin Sticks, but has already set a release in stone and is finalizing the specifics.
This actually isn't 100% the case, though. The post states that for most other products, under the current set of circumstances, the product would usually have a high probability of being cancelled at this point. However, with the Twin Sticks, the desire of fans is providing a back wind for Sega to push forward with making the release a reality.
So an Xbox 360 Twin Sticks release isn't set in stone, but it is looking like a strong possibility! Certainly more of a possibility than most had probably initially assumed.
I'd like to note here that even without the Twin Sticks, the game appears to play just swell -- at least for casual cybertroopers like myself. See my early playtest from last month for a full report.
Also check out this great article on the Virtual On series posted last month at Gamasutra.