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Kazunori Yamauchi Doesn't Have Much to Say About Gran Turismo 5

Four page Famitsu feature offers little in the way of new details on next year's big racing event.

Four pages of hardly any new info in this week's Famitsu.

We haven't heard much about Gran Turismo 5 since the Tokyo Motor Show. But the silence is at long last over. Polyphony Digital big boss man and Gran Turismo overlord Kaznori Yamauchi appeared in this week's Famitsu for a short (just half a page!) interview about next year's big PS3 release. He didn't have much to say, but let's take a look anyway.

The magazine began by asking Yamauchi to detail his goals for GT5. The goal, he responded, is to make a game that uses the special characteristics of the PS3. For specifics, he suggested that players see for themselves when GT5 is released next year.

Yamauchi explained that the concept and technology in GT5 are things he thought up between 2001 and 2004. It's taken this long for Polyphony to realize all the features one by one. There isn't anything in particular that has seen a major change from the start of development, said Yamauchi.

Yamauchi also spoke about the inclusion of damage in GT5. He mentioned two reasons for including damage. The first reason is Polyphony's curiosity for the feature from a technological stand point. They also included it because they wanted to respond to fan requests.

He also noted that the GT series has, in the past, had damage effect car performance. With GT5, they're expanding the damage to external appearance as well.

Yamauchi spoke a bit about the game's new physics simulation system, describing it as a system captures the dynamics of car movement. You can better feel changes in steering feel, and can tell the difference between your car being under your control and not under your control. "We feel that this could be nearly the same feel as actually driving."

The magazine asked Yamauchi if the game's online support would include chat and replay video uploading -- things outside of communication and gameplay. He wouldn't give a direct response, instead describing how increased functionality is a natural part of online experiences.

He was also a bit shy about discussing new cars for GT5, saying that they'll have to wait a bit longer before talking about this particular area.

In a closing message, Yamauchi said that GT5 will have new game modes and types of play that the GT series has not seen before. He said that Polyphony will be offering a number of new ideas and would not let down fans of the series.

Famitsu actually has a four page spread on the game this week, but the majority of it is a recap of major events in GT5's life, from the announcement of NASCAR and WRC licenses at this year's E3 to the release time frame announcement at TGS, all the way to the announcements at November's SEMA Show in Las Vegas.

Recaps are fine and all, but with GT5 releasing in just three months, let's hope these previews and interviews start getting into specifics about what could be next year's biggest game.

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