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Key Players Talk Up Monster Hunter Frontier Online

Takashi Sensui, Yoshinori Ono and Keiji Inafune detail the Xbox 360 version.

 

The head of Microsoft's Xbox 360 business in Japan, the creator of Mega Man, and the producer of Street Fighter sit down together for an interview. What game do they talk about?

This week's Famitsu has the answer: Monster Hunter Frontier Online. As announced earlier in the week, Capcom is bringing the PC massively multiplayer online Monster Hunter (the MMOMH) to Xbox 360, and apparently MH series producer Ryozo Tsujimoto has nothing to do with it.

Xbox business chief Takashi Sensui is present in the magazine's interview because the game is for Xbox 360.

Street Fighter producer Yoshinori Ono is there because he's the producer of the Frontier Online franchise and was involved with the game since the start of its development on the PC.

As for Mega Man creator Keiji Inafune, he doesn't seem to have a direct connection to MHF itself. However, he overseas all of Capcom's games business, including the company's online business.

There isn't much new revealed in the interview, which was conducted by Enterbrain CEO Hirokazu Hamamura himself, but here are the main points.

Inafune fielded the first question about how development on the 360 version started. Apparently, movements first began two years ago as Inafune and others discussed with Ono how to get Monster Hunter played by many players.

Said Sensui, "We've been working with Capcom since Xbox 360's release on series such as Street Fighter and Resident Evil, but from be beginning we considered Monster Hunter Frontier one point of arrival."

Capcom chose Xbox 360 for the game because it has the most robust online infrastructure, explained Inafune. He noted that Capcom has developed confidence in its work with online games in its two and a half years of working on the PC version of MHF.

The 360 version of Frontier will exist on its own servers, meaning 360 players will not be able to play with PC players. In the future, said Inafune, Capcom hopes to make it so that players on both systems will be able to play together.

Regarding the eventual switch to shared play between PC and 360 players, Ono explained that Capcom feels this needs to be done in steps, starting with the separate servers. In terms of actual content, however, PC and 360 players will both have the same content offered at the same time.

There's one additional reason for splitting the servers, though. The game's online events will be made to fit the various user bases. One of the reasons for this is because PC players will be more advanced in their MHF experience. 360 players will initially be offered events more akin to what PC players were offered two and a half years ago.

We already got a few details on Frontier's billing system last week. When initially detailing the game, Capcom only mentioned a 30 day ¥1,400 billing course. The 360 version will actually have the exact same courses as the PC version. As revealed earlier in the week, Silver Members will get free Gold Membership for the length of their MHF course.

The full version of the Famitsu interview will be posted at Famitsu.com on February 4.

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