Wii Motion Plus Exclusive Zelda Playable at E3
Producer provides a few hints about mysterious Wii sequel.
Recent reports of a 2010 release for the next Wii Zelda game are in question. But it seems that there's one thing Zelda fans can look forward to for sure. Someone is going to be playing the new game this year.
In an interview with Famitsu this week, Nintendo producer Eiji Aonuma said that he hopes to have the game in a playable state with all its core elements in place in time for E3.
"I'd like to show something playable," said Aonuma when pressed on the possibility of a playable showing at the June trade show.
Aonuma also hinted that the game could reach the masses before the end of the year. He claimed that, due to fan anticipation, he's been pushing the staff towards a release. When pressed again by Famitsu, however, he would only say "We'll work hard in order to get you playing it as soon as possible."
Development appears to be progressing smoothly on the game. "We've progressed in development since last year," said Aonuma. "At present, the core areas have come into clear view."
Wii Motion Plus will feature heavily in the new Zelda game. In fact, Aonuma told Famitsu that the game will be Wii Motion Plus exclusive. This was actually an area that was under debate at the outset of development. "After actually making it compatible," said Aonuma, "it just feels so natural. Link's sword and the controller that you're holding become one."
[Update: Some readers have pointed out to me the Motion Plus requiement was previously announced. Silly me for believing the stuff Famitsu highlights in red is actually new.]
Asked if there will be gameplay that emphasizes the ability to freely swing your sword, Aonuma responded with an "Of course." He also hinted that the way you fight enemies could be the key to solving some puzzles.
Elsewhere in the interview, Aonuma reflected back on 2009, a year that saw the release of Zelda Spirit Tracks, on which he served as producer. In Japan, the game made it out a few days before Christmas. However, it was almost a Spring 2010 title. Early in development, the staff believed they'd need the additional time. E3 came around and the game had all the fundamentals in place, and not wanting to overlap with Wii's Zelda, Aonuma pressed the staff for a release at the end of the year.
Let's hope his influence over the staff is as strong for the Wii Zelda sequel this year.
[additional reporting by Ryan Winterhalter]