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Knights VS Mercenaries at The Last Story Blog

Our first glimpse into the character settings for Nintendo and Mistwalker's Wii RPG.


The title of the latest post at The Last Story blog is "Knights and Mercenaries." Sure enough, we're getting some first hints at game's character settings.

In the world of The Last Story, there's a harsh separation between two classes of soldiers: "knights" and "mercenaries." This is a separation that's difficult to cross. Knights are at the high ranks of society. They have nothing to worry about except mastering their skills. Mercenaries, on the other hand, are treated like "disposable units." They must wander like vagabonds in search of work.

The main characters in The Last Story are mercenaries. In the words of the game's director, they "have dreams of becoming knights, but fight on the boundaries of death as mercenaries." The mercenaries know the sadness of losing loved ones, having their villages burned down, and having all their possessions stolen. They want power because power is all important in order to protect those whom you love.

Writes the director, "'Extreme Power' is poured onto those who harbor 'sadness and loneliness' ... however, they must not make mistakes in how it is used."

The game's producer, presumably Mistwalker CEO Hironobu Sakaguchi, notes that in addition to having a low social standing, mercenaries are detested because they always fight. Knights, on the other hand, are a symbol of authority. They pledge their allegience to the lords of the land and lead a stable life. People have respect for them as friends of justice.

It shouldn't be surprising that the mercenaries, who don't know their own tomorrow, should long to be like the knights, writes the producer to close off the blog post.

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