Iwata Discusses 3DS Specs With Investors
System's specs made so high to allow developers to bring their software over.
Nintendo CEO Satoru Iwata shared a few bits and pieces on the 3DS hardware during a Q&A session with investors following Wednesday's Nintendo Conference 2010 press briefing.
On the topic of internal storage, Iwata said that the system does have internal NAND flash memory, but this will be used mainly for system purposes.
For download purposes, Nintendo is including a 2 gigabyte SD card with every system. Once stored on SD, games boot directly from the memory card, rather than first loading up into an internal storage place as is the case for the Wii.
Nintendo feels that customers have varying needs when it comes to memory, as some will not expand the system at all while others will download a variety of games to their system. Those who run out of space on the standard two gigabyte card will be able to switch to a larger one.
On the topic of battery life, Iwata did not share figures, but did say they expect the 3DS to be charged more frequently than the current DS systems. This is why they're including the cradle with the system, as it will make owners think that they should put the system in the cradle when they return home.
Regarding hardware specs in general, Iwata said that the number one reason the system's specs are so high is because Nintendo wanted to make sure that software developers did not think "Because of the specs, we can't make our game on the Nintendo machine."
The more powerful hardware was also required due to the need for a certain amount of ability for outputting the system's 3D visuals.
Outside of visuals, Nintendo felt that the current DS's lack of power was getting in the way of fully exploiting some of the system's features. For example, Nintendo's developers felt such things as "Tag Mode is interesting, but with the DS, this is the limit." Nintendo also wanted to allow people to temporarily pause DS games so that they could access other areas of the system, but this proved too difficult with the DS's specs. The 3DS, of course, allows this. By pressing the HOME button, users can access various system features, including the internet browser.
Finally, more powerful hardware was needed for using Augmented Reality technology with the system's 3D display. Nintendo seems to be pushing the AR component, going so far as to build an "AR Games" program into the system.