This Week's Flying Get
Team Yakuza's furistic sci-fi robot game, new cross platform SD Gundam, Persona 2 date and more!
This week's issue of Weekly Famitsu is arriving on a Wednesday instead of a Thursday, presumably to coincide with Monster Hunter Portable 3rd's special Wednesday release (the magazine has a 100 page feature on the game).
A Wednesday release should mean that information from the magazine leaks out on a Tuesday. But some of the usual sources for Famitsu leaks are putting up information today!
More so than usual, I'm not sure if any of this is legit, so quote at your own peril!
New Macross Game Made by Artdink
A few additional details have surfaced on PSP's Macross Triangle Frontier, which is being developed by Artdink and will be published by Namco Bandai on February 3.
Triangle Frontier has two main modes of play: Academy Mode and Campaign Mode. Academy Mode lets you create a custom character, setting such areas as gender, name, birthdate, birthplace and school course. You lead this character from the start of school life at Bisei Academy all the way through the end of the Macross F story. You schedule your course work in weekly units, building your character's parameters through such areas as basic training, academics and maintenance. The character you've built up can be used in the campaign mode.
During campaign mode, you can select from a variety of operators and pilots. You can also make use of custom music from your Memory Stick, and purchase items in an in-game shop.
Macross productions and mecha making it into the game include Macross Zero (VF-0A), Macross Plus (YF-19), Macross 7 & Macross Dinamite 7 (VF-19 Kai and VF-19P), Macross II (SNN Valkyrie, VF-2SS Valkyrie II) and Super Dimensional Fortress Macross (VF-1J and VF-1A).
The name may sound somewhat similar to PS3's Macross Trial Frontier, a hybrid disc that combined the Trial Frontier game with the Macross F ~Itsuwari no Utahime~ movie. Triangle Frontier is being sold as a standalone game costing ¥5,229, but Namco Bandai is also readying a ¥7,329 Itsuwari no Utahime Pack which includes a UMD of Itsuwari no Utahime along with bonus footage.
Nagoshi on Binary Domain
Famitsu has a big interview with overall producer Toshihiro Nagoshi regarding Binary Domain, the new futuristic sci-fi themed title from the Yakuza team (see below for a few initial details).
Nagoshi reveals that the idea for Binary Domain was around back when Yakuza 3 was in development. The game promises high level of drama and action, along with a strong technical backing.
Different from Yakuza, the Binary Domain is targeting a worldwide audience, although Nagoshi stressed that as it's being made by a Japanese studio, the game will be not be something that won't appeal to Japanese players.
Binary Domain is set in 2080s Tokyo. At this time, Tokyo is split into two areas, one for the wealthy and one for the poor. The poor area resembles the current look of Tokyo, but with some level of devastation.
Central to the story is a battle between man and robost. While Nagoshi would not share specifics on why this fight is taking place, he did say that the core operations of the world are, at this point, being handled by robots. Robots have penetrated deeply the every day lives of humans.
The game will deal with some heavy themes, including "life" itself. The game will make players consider what exactly is life.
The area of setting was actually a point of contention. Early in development, there was debate with Sega's overseas staff about setting the game in Japan or overseas. The overseas staff felt that if the game is targeting international audiences, it should be set outside of Japan.
In the end, they went with Japan because they're aiming for a deep human drama and Nagoshi feels for someone who was born and raised in Japan it is easier to make drama if the setting is Japan. He also feels that there's no meaning in having a Japanese staff make a game if you make the settings and performances all overseas oriented.
Binary Domain's voice work will all be done by overseas actors, but the event scene cuts and image work will all be done by Japanese staff. Because of this, Nagoshi feels that the game will merge Japanese and overseas sense in one.
Nagoshi would share little about gameplay. He does seem to be excited about the AI, promising enemy robot AI to be at a previously unseen level. The development staff has been doing continuous research to make the enemy AI the at the highest level in the world, and Nagoshi believes they'll be able to offer some interesting gameplay as a result.
Online is a big focus. Nagoshi wouldn't share details on this area, but said that players will feel connections with their fellow players.
We'll get our first look at Binary Domain on December 1 at 17:00 as Famitsu.com and Sega's official site host the first video footage.
Lots of Mecha For SD Gundam
There's a mega list of mecha floating around for the new PSP and Wii SD Gundam game, SD Gundam G Generation World. Access this blog for the full list. That blog also has a transcript of an interview with the development staff.
Ni no Kuni and Assassin's Creed Get High Marks
Famitsu gave high scores this week to two games. Ni no Kuni (DS) scored 10, 9, 9 and 10. Assassin's Creed Brotherhood (PS360) scored 10, 9, 9 and 9.
- Need for Speed Pursuit (Wii): 7, 7, 7, 6
- Need for Speed Pursuit (PS360): 9, 9, 9, 8
- TV Super Star (PS3): 8, 8, 8, 7
- Furi! Furi! Sarugetchu (PS3): 7, 7, 7, 6
- Fure! Fure! Bowling (PS3): 6, 7, 5, 5
- Kienct Animals (X360): 7, 8, 6, 6
No Gran Turismo 5 score again, it seems...
SD Gundam For PSP and Wii
Namco Bandai is pairing Wii and PSP for the latest SD Gundam game. SD Gundam G Generation World is coming to both platforms on February 24.
Development is being handled by Tom Create. The big new feature appears to be a new system called "Generation Break," but details are being kept under wraps for now.
Different from past SD Gundam games, this one will take place in a single world that brings all the participating franchises together.
If You Thought AKB1/48 Was Bad...
... Then wait until you hear about Star Driver. This new PSP adventure game from Namco Bandai lets you hold the PSP in "tate" vertical mode and use the analog pad to touch and kiss the heroines.
There's also a command-based battle mode, so this probably isn't as totally worthless as AKB1/48.
Yakuza Team's New Title
Sega's Yakuza team is working on an all new multiplatform PS3/X360 title that promises to appeal to gamers throughout the world. Titled "Binary Domain," the game has a sci-fi robot theme with a focus on online competitive play and high level enemy AI.
Screenshots in the magazine are apparently all CG. One shot that looks like it may be giving a sense of the gameplay shows a monk-like character blasting away at enemy robot troops from a TPS (third person shooter) viewpoint.
Joining the Yakuza team on Binary Domain's development are some overseas staff members. The game is set in 2080 Tokyo, a choice of setting that apparently caused some disagreement with the overseas staffers.
A couple of high profile release dates this week. Persona 2 Innocent Sin (PSP) is due for March 3 release. Way of the Samurai 4 (PS3) is due for February 17 release.
Disaster Report 4 Delayed and Demoed
Bad news: Disaster Report 4 is now arriving on March 10 instead of February 24. Good news: Disaster Report 4 will have a demo soon. Possible good news: the game has bikini costumes!
New Macross For PSP
Namco Bandai is readying a new PSP Macross game. Titled Macross Triangle Frontier, the game will see release on February 3 at ¥5,229.
New for this latest Frontier installment is "Academy Mode." Here, you create a custom character for use in the campaign mode.