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Dissidia Duodecim Final Fantasy: Prishe, Dungeons and Kupos

A closer look at Final Fantasy XI's newest contribution to the Dissidia cast.


Dengeki has a big look at Dissidia Duodecim Final Fantasy this week complete with an interview with director Mitsunori Takahashi. The article has lots of details about Prishe, who joins the cast from Final Fantasy XI, along with gameplay bits about dungeons and fields. Here's a summary of the article, based off a report at our usual source of in-depth Dengeki info.


Final Fantasy XI's Prishe, first revealed to be playable in a trailer that aired at Square Enix's 1st Production Department Premier event, has the battle concept of "Combo Maker." She makes use of magic and weapon skills from FFXI. The "combo maker" part comes from how players can chain these moves together.

Players create combos in advance in the ability screen. The amount of variety for these combinations is high, making Takahashi say that the character is at the top level of the Dissidia characters in terms of customization.

Some Prishe moves mentioned in Dengeki include: Banishga, which send opponents flying when it connects, the weapon skill Asuran Fists, and the EX Burst "Itsutsu no Kagayaki" (not sure of the English translation for this one). The EX Burst apparently requires that players input commands quickly.

During the game's story mode, Prishe has a guest-like role. Her stage is the final battle area from the Chains of Promathia expansion pack, Empyreal Paradox. Her another form (this one didn't leak out, did it) is a long tailed jacket, with a priests hat.

The choice of Aya Hirano as Prishe's voice actress caused some amounts of nerd rage last week. According to Takahashi, Hirano was chosen after consultations with the FFXI team on who would fit the character.

The Final Fantasy XI Twitter shared these in-game shots of Prishe yesterday.


Outside of Prishe, Dengeki has details on RPG mode's dungeon and field components.

You access dungeons from gates that you find on the fields. As previously detailed, the dungeons take the form of the board-like gameplay system from the first Dissidia, where you move about on a board and start off battle once you make contact with an Imitation enemy.

By winning battle, you earn KP, or Kupo. (I believe "kupo" is the sound Moogles make). The game has all sorts of ways for getting bonus KP. You can use the KP at Moogle Shops, which sell accessories and skills for use on the fields.


Famitsu will likely have its own look at Prishe and Dissidia Duodecim Final Fantasy this week, so it's possible that we'll get even more details shortly. Check back soon!

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