Square Enix Devs Talk Type-0 Sequels, Vita Support and Final Fantasy XIII-2 Download Content
A couple of weeks back, Square Enix's "Square Enix Members" fan club and rewards program crossed the million member mark. Square Enix celebrated by sending out producer Shinji Hashimoto and various members of the Final Fantasy XIII-2 and Type-0 staff to retailers for live talk events.
The latest such event was held at Yamada Denki Labi1 in Ikebukuro. As reported at Famitsu.com, Type-0 director Hajime Tabata addressed a fan question on sequels and PlayStation Vita.
Regarding Vita, Tabata said that he's played Type-0 on the system, and the graphics are very pretty. The ability to use the analogue stick for camera control also ups the playability, he said.
Regarding a sequel to Type-0, he said "I want to make a sequel, but... is there demand? (laughs). If we make a sequel, we aren't thinking about having it directly continue the [Type-0] story."
That's not to say that there won't be a direct story sequel to Type-0, though. Tabata recalled that when working on the Compilation of Final Fantasy VII series through Before Crisis FFVII and Crisis Core FFVII, he felt that he wanted to make games that would leave room for future developments after the main title was done. He said that he would like to leave such developments to others, similar to how Yoshinori Kitase and Tetsuya Nomura left the FFVII compilation games to him.
Tabata was joined at the event by Kitase, Final Fantasy XIII-2 director Motomu Toriyama, and, as surprise guests, Type-0 art director Yusuke Naora and XIII-2 art director Isamu Kamikokuryou. Toriyama held a play demonstration for XIII-2 before a general Q&A with the full staff started.
Here's some of what was revealed during the Q&A
Who's everyone's favorite Type-0 character? Tabata's favorite is Izuna. He's a "cool guy," said Tabata. Naroa's favorite character during the story is Eight, although during battle Ace is easy to use, he said. Asked who they think is the strongest character in Type-0, Tabata joked Alesia (she's an NPC). Kitase said that during battle, long-distance fighters like Ace and King are strong. He personally uses Cater.
Will Type-0 school outfits appear in XIII-2 as download content? Kitase said that this is a bit iffy right now, although there is a possibility for it to happen.
Most of the playable Type-0 characters have code names like Ace, Eight, Queen, King and so forth -- names based off cards. Asked if the characters have real names, Tanbata said that they were initially planning on thinking up real names, but stopped. He thinks that code names are more mysterious.
Someone for some reason wanted to know if the students of Type-0 live in a dorm. This is the case, said Tabata. In fact, when the game was in development on cell phones, the students had their own rooms. Naora revealed that they'd actually made visuals for a component where players would be able to enjoy dorm life, but this was cut out due to volume issues.
Some attendees had questions about playing Type-0 on Vita. Asked if the game will be compatible with the UMD Passport program (which lets those with retail copies of games obtain download versions for cheap), Hashimoto said that they're looking into this. Another attendee asked if the game's multiplayer mode will work when played on the Vita. A Sony representative jumped in and assured that this wouldn't be a problem.
Regarding XXIII-2, someone asked if party members from FFXIII be made playable through download content? Kitase said they're looking into this. They'd like to do what fans want. They'll be actively sharing DLC details post release. XIII-2 sees release on the 15th.