Falcom has shared first battle screenshots for Nayuta no Kiseki. While we still don't have details on the battle system itself, here's what it looks like:
In interviews with Dengeki and Famitsu this week, Falcom's CEO said that the game's development began with creation of boss fights. All the boss fights are meant to be last boss level events.
Dengeki reports that the battle system is being made with consideration to user feedback. Combat will have a feeling of speed and will not slow down the tempo of the story. Controls are being kept simple.
Falcom also shared a few non combat screens showing main character Nayuta and the mysterious Noi running about the world, and some character and world art.