More Future of Gaming From Japan's Top Creators
Comments from Suda 51, Toshihiro Nagoshi, Naoki Yoshida, Hideaki Itsuno, Motohide Eshiro, Kenichi Ogasawara and Keiichiro Toyama.
Sokuho@Hokanko has provided a detailed summary of Famitsu's "Future of Games" feature in which a number of top creators shared some of their game creation desires. We shared a brief summary earlier in the day. Here are some additional bits that we missed:
Hideaki Itsuno, Capcom
As detailed earlier, Itsuno said that he really wants to make a sequel to Dragon's Dogma. In the current Drgaon's Dogma, the world's size is about 2/3 of what he'd originally had in mind, and he was able to get only 60 to 70% of his ideas into the game. Among the other ideas he had were giving the players the ability to create quests for themselves and their pawns, and the ability to run atop an enemy and jump to grab hold.
Itsuno also wants to make a fighting game. He wants to make a new fighter where your skills and experience will not necessarily provide an advantage. He says that he has an idea for this.
Itsuno also said that he likes the A Train simulation series, and remarked that they've at last started to see the goal with DmC: Devil May Cry.
Motohide Eshiro, Capcom
Eshiro said that he'd like to become a producer who can manage projects that encompass not just consumer games, but social, video and other facets. He also said that he'd like to make an arcade beat 'em up, something like Final Fight but using today's technology.
Eshiro believes that Capcom must form a big framework by working with a variety of other companies. This is in part to fight off the "Black Ship" that is coming from overseas. (I really don't know what he's talking about.)
He also believes that overseas markers are amazing, but Japanese developers can't beat them by doing the exact same thing, so they must emphasize new play elements and concepts.
Suda 51, Grasshopper Manufacture
Suda said that he's continuing to work to make players know that Grasshopper does not necessarily equal Suda.
He believes that online is a required element in the future, and would like to also try out social elements.
Killer is Dead's development is progressing, but he asked that we wait a bit for details on the game.
Suda also teased that he's hoping to start up a new project featuring his very own planning.
Kenichi Ogasawara, Tecmo Koei
Ogasawara said that he'd like to add a third pillar to the Musou series to go along with Sangoku Musou (Dynasty Warriors) and Sengoku Musou (Samurai Warriors).
He believes that open world may be appropriate for demonstrating the reality of battle. For example, if a battle were set in an open world, the player could play as a single soldier, which would give the feeling of reality. Human drama could also be more densely told in an open world.
He also wants to make an action game that's different from Musou. This idea is just at the framework level right now.
Ogasawara originally joined Tecmo Koei with the hope of making a Nobunaga's Ambition game. Of late, the number of required or set elements in a Nobunaga's Ambition game has increased. If given the chance to make a new Nobunaga's Ambition, he would like to show battle through drama and reality.
Keiichiro Toyama, Sony Computer Entertainment
Toyama made one of PlayStation Vita's most celebrated early releases, Gravity Rush/Daze. Surprisingly, he doesn't feel that the Vita title represents a major change for him from his previous franchise, Siren. The reason for this is that the creation process was unchanged between the two games.
Regarding a possible Gravity Rush sequel, he said that this is something he'd like to do if there is demand from fans.
He would also like to make a hack and slash game, but he does not think it would be an orthodox hack and slasher.
Of late, Toyama has been playing lots off Puzzle and Dragons.
Toshihiro Nagoshi, Sega
Nagoshi remarked that the Japanese console game market continues to grow bad, and the international market has also started to show slight signs of a drop. The current game market is facing a tough predicament. To combat this, it's up to game designers to improve their analysis skills so that they can analyze problem areas and come up with a solution.
Using a free-to-play structure is attractive, but Nagoshi would like for his Ryu ga Gotoku Studio to at some point make an online game. It probably wouldn't just be something like Yakuza Online, though.
Nagoshi was once told that, different from those who play sports professionally, game creators can make games forever. Now, he feels that this was a big lie. Companies will have to consider what responsibility they should take for their creators' well being.
Naoki Yoshida, Square Enix
Yoshida says that he's currently thinking only of how to give Final Fantasy XIV its rebirth.
They're hoping to make anything possible in FFXIV, and he'd like to implement everything players want. Personally, he'd like to put Final Fantasy VII's Golden Saucer in the game.
He's a big fan of Matsuno, Akihiko Yoshida and Hiroshi Minagawa, and if he could make something completely new from scratch, he'd like to make something that converts Akihiko Yoshida's artwork into a game.