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ICO and Shadow of the Colossus Use MLAA... and other Fumito Ueda Twitter news


A graphics technology person I am not, but whenever I see things about games using acronyms like SSAA or MSAA or ROFLOL, I get super excited. So, I was excited to read at Team ICO leader Fumito Ueda's Twitter that the PS3 conversions of ICO and Shadow of the Colossues use something called "MLAA."

A quick search revealed that MLAA stands for either Medford Lakes Athletic Association (boys and girls tennis is back!) or Morphological Anti-Aliasing. You can read about MLAA (the anti-aliasing one) at this AMD tech page.

As for the question of this being a big deal or not, you'll have to ask someone who knows.

You can see footage of the remakes, along with release details, here.


In other news that combines Fumito Ueda, Twitter and gaming technology, Ueda responded to Kojima Productions' recent announcement of the Fox Engine by Tweeting that he's excited about the engine and looks forward to the strengths of a Japanese produced engine.

Fox Engine isn't the only Japan-produced engine, though. At last year's CESA CEDEC developers conference (a very redundant statement), Square Enix unveiled the Luminous Engine. We haven't heard anything about it since, but it's apparently still around. Ueda wrote on Friday that the TRICO team (I think that means Last Guardian team) had a technology meeting with the developers of the Luminous Engine. He had great praise for the Luminous team, referring to them as a "great team" and saying they're technically knowledgeable and have a passion for striving for even better.

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