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Platinum's latest action game goes playable in a few months.

Is it too early to start talking about E3? Hideo Kojima doesn't seem to think so! In a special feature in this week's Famitsu, Kojima reveals that Metal Gear Rising Revengeance, now being developed by Platinum Games, will be playable at at the June trade show.

The Famitsu feature is a conversation between Kojima and Platinum Games' CEO Tatsuya Minami and producer Atsushi Inaba. The three looked back on how Platinum came to be involved in the Rising project.

Minami recalled that when the offer first came he thought it was a joke. Said Kojima in response to this, "Even though we were serious, we didn't get a response, so we asked a second time one year later."

The first time they truly spoke about the collaboration, according to Kojima, was at Sony's Vita announcement press conference (I'm a bit suspicious about the timing, but I'm guessing this is in reference to the January 2011 conference).

The stealth component is the first thing Platinum tossed out from the game when taking over the project, revealed Minami. Kojima admitted that his staff felt that stealth and high speed action did not go well with one another, and he personally did not want to stealth component in the game.

Kojima reminded us once again that he's not involved in the game at all.

Joining these bits from Famitsu's feature (which come from the usual Famitsu flying get leakers), there are some reports going about that the game's unannounced director is Kenji Saito, main programmer of Bayonetta. It's unclear if this is written in the magazine or if the information is based off speculation, so you should probably treat it as rumor for now.

We may get a more detailed look at the Famitsu feature later the day, so be sure and check back!

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