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A Few Bits About Gust's PlayStation Vita Simulation Surge Concerto

Show off your Ion to other players.

 
Surge Concerto on the cover of this month's Gemaga.

A few new bits about Gust's PlayStation Vita title Surge Concerto: Ciel nosurge have surfaced from a feature in this month's Gemaga. As reported previously, the game is on the magazine's cover this month.

Here's some of what the magazine reports, via the usual magazine flying get sources:

  • The game has been in development for half a year. But if you include the time the world view has been in planning, it's about 15 years.
  • Vita was chosen as the hardware because it best matches the game's concept. Also, the system's 3G capabilities may have been a deciding factor.
  • Character designs are from Flight Unit's Ntny. However, illustrations are from someone else, someone who apparently does his own 3D model work.
  • They decided on the game's voice staff by auditioning 100 people (I'm not sure if this is just for heroine Ion's voice or for the entire cast).
  • They want players to feel that they are one person in the world of Ciel nosurge.
  • Players should look forward to the game's vocal songs (I'm not sure if this is just the theme song, or if the game has a more robust vocal component)
  • You'll be able to show off your Ion to other players.

Gust has not yet shared specific gameplay details about Ciel nosurge, but the game was listed in Famitsu as a "realtime life simulation." With the comment about showing Ion off to other players, it seems that you'll be raising the Ion character in some capacity.

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