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What's New For Chaos Code on PlayStation 3?

The Lin brothers discuss the arcade fighter and its home port.

Screenshot from the arcade version of Chaos Code.

One of the big surprise announcements from the weekend's Taipei Game Show is that FK Digital is bringing arcade fighter Chaos Code to PlayStation 3. Impress Watch spoke with directors Mickey Lin and Michael Lin about the console conversion and the original arcade version.

For the PS3 version, FK Digital is receiving support from Sony Computer Entertainment Taiwan's content support program. They were abel to secure development kits through this, which is why they decided to bring the game to PS3.

PS3 is currently the only platform planned for the game. PlayStation Vita hadn't been announced when they first started on the consumer version, but they said that they'd like to consider it after finishing the PS3 version. If they bring their next project to consumer systems, they'd like to consider Vita from the start, they said.

Regarding an Xbox 360 version, this is completely undecided, they said. However, as they don't have an exclusive contract with Sony Computer Entertainment Taiwan, the possibility isn't totally zero.

The PS3 version is currently planned not as a package release, but as an online download. However, they're considering bringing the game to areas outside of Asia, including Japan, Europe and North America, so the possibility exists for a package release as well.

Changes for the PlayStation 3 version include a training mode, a versus mode and a gallery mode. The game will also see additional characters, balance adjustments, and other unspecified new modes. Regarding the new characters, they're looking into making the arcade version's last boss playable.

They're working on online play for the PS3 version. This will take some time, as they have to work on getting out the lag.

The demo that was on playable display at the Taipei Game Show listed a mid 2012 release time frame. This is for the Asian market. Japan will follow. They're not sure about release time frames for North America and Europe.

Elsewhere in the interview, the Lin brothers shared a few insights about the arcade game and their company.

FK Digital was formed in 2004 in Australia, the two said. They were transfer students at the time. They wanted to make Chaos Code for the Japanese market, and decided that it would be necessary to have a development office in Taiwan, so they started up an office in their home region of Taichung in 2008.

Game development is handled in the Taiwan office, which is staffed by 10, with marketing and other areas handled in the Australia office, which is staffed by four.

The reason they wanted to make a game for Japan rather than for Europe or North America given the location of their studies was because they'd been playing Japanese games since childhood. Street Fighter 2 was something they looked up to. Also, during their studies, they had many Asian friends and people who liked Japanese style.

When the Chaos Code project was first starting, they originally thought about making it for the PC. However, when they decided to target Japan, they thought that arcades would be a good fit. If they made it for arcades, they could have in-shop versus play without network functionality.

Development on the arcade version of Chaos Code first began in full in 2006. They encountered a variety of difficulties during development. Once things started going smoothly, the company they'd teamed up with for publishing, AMI, went bankrupt, so they had to suddenly change the board they were planning to use. (The game ended up being published by Arc System Works).

The Lin brothers say they're happy with the game's reception so far. Sales are higher than expected. Additionally, fans are holding tournaments at game centers.

They still have plans for the arcade version. They have their sights set on developments in Europe, North America, Taiwan and Australia. They will release an arcade update in the Spring which will fix balance issues -- getting rid of the game's infinite combos for instance.

They also said that if they make a sequel, they'd like to release it simultaneously in arcades and on consumer machines.

Visit Impress Watch for a look at the game's showing at the Taipei Game Show.

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